UI/UX 3.0

UI/UX 3.0

"Design is not just what it looks like and feels like. Design is how it works." - Steve Jobs -

Onboarding

QRCode

Modules

Explore

👨‍👩‍👧‍👦Persona

Five Whys

Ideation

🗾Mind Mapping

🥇Golden Circle

Création

🦿Prototype

⚙️DevOps or NoOps

⚙️

Steps

3 views

⚙️

Steps

⚙️

Calendar

⚙️

Table

Explore
Ideate
Create

Tools

🛠️

UX Tools

2 views

🛠️

UX Tools

🛠️

Tools

Facile
Moyen
Difficile
Programme, Structure et Slides Summary Généré par l’IA

At the end of the module, the certified should be able to

  • Understand the basic principles of UX Design and UI Design.
  • Analyze user habits and software trends.
  • Improve the user experience using methods such as customization and feedback.
  • Create wireframes and design effective user interfaces.
  • Prototype user interfaces to test their effectiveness.
  • Understand the importance of real case studies in UX/UI Design.
  • Recognize the benefits of UX/UI training for Master 2 students in Web.
  • Follow current trends in UX/UI Design.
  • Participate in question-and-answer sessions to deepen knowledge.
  • Take an assessment to measure the understanding of the topics discussed during the training.
  • Summarize the key points discussed during the training and identify the next steps.

Homework

+ up to 10 points for Duplicating 🛠️Workshop UI/UX page and filling it with your project idea.

+ up to 5 points for Figma UI Presentation

+ up to 5 points for PDF presentation